SENIOR UNREAL ENGINE DEVELOPER · PORTFOLIO 2026

DEEPAK

UE4 / UE5 · C++ · BLUEPRINTS · MULTIPLAYER SPECIALIST

5+ years shipping commercial games across PC, VR, Mobile & Console. Deep expertise in multiplayer architecture — AWS GameLift, EOS, Steam, Photon, PlayFab, Edgegap. Collaborated with studios across USA, UK, Europe & Asia. 1+ year leading teams as Lead Developer — planning, code reviews, mentoring, and client communication. Publishing Unreal Engine plugins on Fab Marketplace.

5+
YEARS EXP
10+
SHIPPED TITLES
1+
YR LEADING
4
REGIONS
2
FAB PLUGINS
🇺🇸 USA · 🇬🇧 UK · 🇪🇺 Europe · 🌏 Asia · 🌐 Remote-First
SCROLL
CORE SKILLS

Technical Arsenal

Unreal Engine 4 & 5
C++ Gameplay Systems
Blueprints
Replication & Networking
AWS GameLift
Epic Online Services
Steam SDK / Matchmaking
Photon · PlayFab · Edgegap
Animation Blueprint
State Machines & Montages
Motion Matching & IK Bones
AimOffsets & Anim Layers
AI / Behaviour Trees
UMG Widgets & UI
VR Dev (Meta Quest)
GameMode / GameState / GI
Team Lead & Code Reviews
Sprint & Milestone Planning
WORK HISTORY

Experience

Senior Unreal Engine Developer · Lead
Shaurya Infosoft PVT. LTD  ·  🇮🇳 India
Feb 2025 – Present
+
  • Lead developer for VR multiplayer titles shipped on Meta Quest platform
  • Architected AWS GameLift FlexMatchmaking + custom matchmaking for MMA Cage Conquest and Archery Master VR
  • Lead developer on Thrust Hunter VR — 3 complete game modes: Race vs AI, Lap Mode, Checkpoints
  • Lead developer on Paintball Arena VR (Sep 2025) — full gameplay, AWS matchmaking, EOS voice chat, AI offline mode, mixed BP/C++ for performance
  • Led sprint planning, milestone tracking, code reviews, and mentoring of junior developers
  • Handled direct client communication — requirements gathering, progress updates, and delivery sign-off
Senior Unreal Engine Developer
Monster Bunny Studios  ·  🌏 Asia
Nov 2023 – Jan 2025
+
  • Senior developer on Phantom Blaze — competitive multiplayer shooter on Steam & Google Play
  • Engineered fully replicated weapon system, character customisation, and persistent saving
  • Multiple replicated game modes (TDM+) for players and AI bots simultaneously
  • Full AI pipeline: Blackboard, Behaviour Tree, custom Tasks, Services, Decorators
  • Steam + AWS GameLift integration; replicated minimap, compass, lethals & melee systems
  • FX/SFX via code & AnimNotifies: muzzle flash, bullet impacts, footstep sounds
Indie Developer & Freelance Contractor
iamsince1998  ·  🇺🇸 USA · 🇬🇧 UK · 🇪🇺 Europe · 🌏 Asia
Feb 2020 – Present
+
  • Sole developer of IndianOps — cross-platform multiplayer shooter on Steam & Google Play
  • All disciplines solo: animation, AI, networking, UI, gameplay mechanics, platform publishing
  • EOS cross-platform login, listen server matchmaking, TDM, Capture the Flag, touch & Enhanced Input
  • Freelance contracts with studios across USA, UK, Europe & Asia — shipped titles include Thicket, Soul Survival, Dad Discovers the Internet
  • Managed full project lifecycle on contracts: scoping, delivery, client feedback, and final handoff
SHIPPED TITLES

Games & Projects

★ FEATURED · MY DREAM PROJECT · SOLO DEV
IndianOps
⚙ PERSONAL PROJECT
IndianOps
// Free-to-Play Tactical Shooter · PC + Android · 100% Solo Dev
My dream project — every single system built by me from scratch. Animation, AI, multiplayer networking, UI, gameplay mechanics, and publishing — all solo. EOS cross-platform login, listen server matchmaking, TDM, Capture the Flag, touch input for mobile and Enhanced Input for PC.
EOSListen ServerCross-PlatformSolo DevFree to Play
★ FEATURED · LEAD DEVELOPER
Paintball Arena VR
🥽 META QUEST · SEP 2025
Paintball Arena VR
// VR Multiplayer Shooter · Lead Developer · Shaurya Infosoft
Lead developer on all gameplay systems. AWS GameLift matchmaking, EOS voice chat with global lobby, AI offline mode with full Behaviour Tree combat, ranked & unranked multiplayer modes. Mixed Blueprint/C++ for optimal VR performance on Meta Quest 2/3.
Lead DevAWS GameLiftEOS VoiceVRGlobal Lobby
Forgotten Lands VR
🌿 IN DEVELOPMENT
Forgotten Lands VR
// VR Adventure · Personal Project
Personal VR project currently in active development. Already live on Meta Quest store as an early access title.
In DevPersonalVR
MMA Cage Conquest
🥽 META QUEST
MMA Cage Conquest VR
// VR Fighting · Shaurya Infosoft
Full multiplayer via AWS GameLift FlexMatchmaking + custom matchmaking pipeline and game logic.
AWS GameLiftFlexMatchmakingVR
Thrust Hunter VR
🥽 META QUEST
Thrust Hunter VR
// VR Racing · Lead Dev · Shaurya Infosoft
Lead developer — 3 game modes: Race vs AI, Lap Mode, Checkpoints. Each with distinct AI behaviour.
Lead DevAI RacingVR
Archery Master VR
🥽 META QUEST
Archery Master VR
// VR Sports · Shaurya Infosoft
Full multiplayer — AWS GameLift FlexMatchmaking with custom matchmaking pipeline and game logic.
AWS GameLiftFlexMatchmakingVR
Phantom Blaze
🖥 STEAM + 📱 MOBILE
Phantom Blaze
// Multiplayer Shooter · Monster Bunny Studios · Senior Dev
Competitive shooter on Steam & Google Play. Replicated weapon systems, AI, game modes, minimap, matchmaking.
AWS GameLiftSteamAI Combat
FREELANCE TITLES
🖥 STEAM
Freelance — Steam Titles
// Multiple Genres · Contract Work
Thicket, Soul Survival, Dad Discovers the Internet — gameplay systems and multiplayer contributions.
ContractMultiplayerGameplay
MARKETPLACE

Fab Plugins

🔧
Multiplayer Debug Tools
UNREAL ENGINE PLUGIN · FAB MARKETPLACE
Available on Fab
A comprehensive debugging toolkit for Unreal Engine multiplayer developers. Built from years of shipping multiplayer titles — visualise network state, track RPCs, and debug replicated variables in real time without leaving the editor.
  • Real-time replication state visualisation for Actors and Components
  • RPC call tracking and logging with filter controls
  • Network latency and packet simulation tools
  • In-editor overlay for connection status and player states
  • Compatible with Listen, Dedicated, and Relay server setups
❤️
Health System
UNREAL ENGINE PLUGIN · FAB MARKETPLACE
Available on Fab
A production-ready, fully replicated Health System component for Unreal Engine. Built from real multiplayer shipping experience — drop it into any project and get a robust health, damage, and death pipeline running immediately.
  • Fully replicated health, max health, and damage state
  • Damage type support with modifiers (headshot, armour, elemental)
  • Death and respawn logic with Blueprint-accessible delegates
  • UI-ready health value bindings for HUD integration
  • Works with both single-player and multiplayer projects
SPECIALISATIONS

Technical Depth

Multiplayer & Net
  • Dedicated: AWS GameLift, FlexMatchmaking
  • Listen: EOS, Steam SDK
  • Relay: Photon, PlayFab, Edgegap
  • RPCs, NetMulticast, replication conditions
  • Validated across multiple shipped titles
Gameplay & Arch
  • GameInstance, GameMode, GameState
  • PlayerController / PlayerState / Interfaces
  • Weapon systems, replicated game modes
  • Saving, lethals, melee, damage pipelines
Animation
  • Anim Blueprint, State Machines
  • Blend Spaces, Montages, AimOffsets
  • IK Bones, Layering, Motion Matching
  • FPS, TPS and VR character rigs
AI
  • Blackboard, Behaviour Trees
  • Custom Tasks, Services, Decorators
  • AI in replicated multiplayer modes
  • Offline AI fallback systems
VR Development
  • 5 Meta Quest titles (inc. in-dev)
  • VR interactions and locomotion
  • Multiplayer replication in VR
  • Platform submission & optimisation
UI & Tools
  • UMG Widgets, Animations, bindings
  • Replicated HUD: minimap, compass, scores
  • C++ & Blueprint hybrid workflows
  • FX/SFX via code and AnimNotifies
Leadership
  • 1+ year as Lead Developer on shipped VR titles
  • Sprint planning, milestone tracking, task delegation
  • Code reviews and mentoring junior developers
  • Direct client communication — US, UK, EU & Asian studios
  • Remote-first, async-comfortable across time zones
GET IN TOUCH

Let's Build Together

Open for Opportunities

📍Haryana, India
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